... is being lit up by a physical lamp.
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2d/3d digital imaging: treating Photoshop layers as relations
in space
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2d/3d vector graphics: designing flatness and volume through
position- and directionvector of light
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Lights, please!
Physical Interface
"Lights, please!" uses a physical lamp as an interface to
a virtual 3d world. By moving, turning, pointing with the lamp, the
user directs a light in the projected world. The contents of this
world are responsive to the light passing through it. Digital plants,
when pointed at, start to grow; digital moths, attracted by the light,
will eventually get burned by it.
2D/3D Design Software
"Lights, please" started out as an interest in the relationship
between 2d and 3d elements in design software. Currently, design practice
is widely dominated by flash aesthetics – flat (and simply boring)
2d vector graphics, promoted by tools like Adobe Illustrator or Macromedia
Flash.
Digital imaging also suffers from technologically
facilitated flatness: a digital snapshot camera is designed to let
you focus and click while it calculates flash, shutter speed, aperture
value automatically. Primary design decisions you are trained to make
are: what is the subject of your picture; what is the framing of your
picture? Not only will the resulting images lack a sense of depth
for technological reasons. Also, the resulting design attitude will
lack a sense of how to relate a subject to the physical space it sits
in.
How would design practice change: if Adobe Photoshop was not only
a digital darkroom but would employ the vocabulary and functionality
of photographic image-creation; if Adobe Illustrator was not only
a flat sheet of paper but would promote vector graphics as elements
in digital-imaging space?
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